Uranus  1.0.1.0
Uranus is a GameEngine written in C++
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Enemy Class Reference
Inheritance diagram for Enemy:
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Collaboration diagram for Enemy:
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Public Member Functions

 Enemy (const std::string &uniqueName, uranus::ecs::component::Position pos, std::shared_ptr< engine::Texture > &texture)
 
void animationCallback (size_t entity, const std::string &animationName)
 
virtual void colliding (const size_t &entity, const size_t &entityCollidingWith)
 
virtual void loop (size_t)
 
- Public Member Functions inherited from engine::Base
 Base (const std::string &uniqueName)
 
const std::string & getUniqueName ()
 

Additional Inherited Members

- Protected Attributes inherited from engine::Base
size_t _entityId
 
std::string _uniqueName
 

The documentation for this class was generated from the following files: