Uranus  1.0.1.0
Uranus is a GameEngine written in C++
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Enemy.hpp
1/*
2** EPITECH PROJECT, 2023
3** Enemy.hpp
4** File description:
5** Enemy.hpp
6*/
7
8#ifndef URANUS_ENEMY_HPP
9#define URANUS_ENEMY_HPP
10
11#include "uranus/engine/Engine.hpp"
12
13class Enemy : public engine::Base {
14public:
15 explicit Enemy(const std::string &uniqueName, uranus::ecs::component::Position pos, std::shared_ptr<engine::Texture> &texture);
16
17 virtual void loop(size_t);
18
19 void animationCallback(size_t entity, const std::string &animationName);
20
21 virtual void colliding(const size_t &entity, const size_t &entityCollidingWith);
22
23private:
24};
25
26#endif // URANUS_ENEMY_HPP
Definition: Enemy.hpp:13
Definition: Base.hpp:15
Definition: Components.hpp:22