8#ifndef URANUS_ENEMY_HPP
9#define URANUS_ENEMY_HPP
11#include "uranus/engine/Engine.hpp"
17 virtual void loop(
size_t);
19 void animationCallback(
size_t entity,
const std::string &animationName);
21 virtual void colliding(
const size_t &entity,
const size_t &entityCollidingWith);
Definition: Components.hpp:22