R-Type
1.0.1.0
Rewrite of the R-Type game with networking ability
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Public Member Functions | |
Scene (const std::string &name) | |
void | addPrefab (const std::shared_ptr< engine::Base > &prefab) |
void | clear () |
const std::string & | getName () const |
virtual void | init ()=0 |
Private Attributes | |
std::vector< std::shared_ptr< engine::Base > > | _entities |
std::string | _name |