|
R-Type
1.0.1.0
Rewrite of the R-Type game with networking ability
|
Public Member Functions | |
| Scene (const std::string &name) | |
| void | addPrefab (const std::shared_ptr< engine::Base > &prefab) |
| void | clear () |
| const std::string & | getName () const |
| virtual void | init ()=0 |
Private Attributes | |
| std::vector< std::shared_ptr< engine::Base > > | _entities |
| std::string | _name |