R-Type  1.0.1.0
Rewrite of the R-Type game with networking ability
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engine::Scene Class Referenceabstract
Inheritance diagram for engine::Scene:
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Collaboration diagram for engine::Scene:
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Public Member Functions

 Scene (const std::string &name)
 
void addPrefab (const std::shared_ptr< engine::Base > &prefab)
 
void clear ()
 
const std::string & getName () const
 
virtual void init ()=0
 

Private Attributes

std::vector< std::shared_ptr< engine::Base > > _entities
 
std::string _name
 

The documentation for this class was generated from the following files: