R-Type
1.0.1.0
Rewrite of the R-Type game with networking ability
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Scene.hpp
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/*
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** EPITECH PROJECT, 2023
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** Scene.hpp
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** File description:
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** Scene.hpp
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*/
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#ifndef URANUS_SCENE_HPP
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#define URANUS_SCENE_HPP
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#include "uranus/engine/Dependencies.hpp"
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#include "Base.hpp"
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namespace
engine {
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class
Scene
{
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public
:
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explicit
Scene
(
const
std::string &name);
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virtual
~Scene
() =
default
;
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virtual
void
init() = 0;
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[[nodiscard]]
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const
std::string &getName()
const
;
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void
clear();
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void
addPrefab(
const
std::shared_ptr<engine::Base> &prefab);
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private
:
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std::string _name;
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std::vector<std::shared_ptr<engine::Base>> _entities;
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};
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}
// namespace engine
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#endif
// URANUS_SCENE_HPP
engine::Scene
Definition:
Scene.hpp:16
client
include
uranus
engine
components
Scene.hpp
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