R-Type  1.0.1.0
Rewrite of the R-Type game with networking ability
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bonus::Bonus Class Referenceabstract
Inheritance diagram for bonus::Bonus:
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Collaboration diagram for bonus::Bonus:
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Public Member Functions

 Bonus (const std::string &uniqueName, uranus::ecs::component::Position pos, const std::string &textureName)
 
void colliding (size_t entity, size_t entityCollidingWith)
 
virtual void enable (Player &player)=0
 
virtual void loop (size_t entity, float delta)=0
 
- Public Member Functions inherited from engine::Base
 Base (const std::string &uniqueName)
 
size_t getEntityId ()
 
const std::string & getUniqueName ()
 
void setEntityId (size_t entityId)
 
void setUniqueName (const std::string &uniqueName)
 

Additional Inherited Members

- Protected Attributes inherited from engine::Base
size_t _entityId
 
std::string _uniqueName
 

The documentation for this class was generated from the following files: