8#ifndef URANUS_BONUS_HPP
9#define URANUS_BONUS_HPP
12#include "uranus/engine/Engine.hpp"
19 void colliding(
size_t entity,
size_t entityCollidingWith);
21 virtual void loop(
size_t entity,
float delta) = 0;
23 virtual void enable(
Player &player) = 0;
Definition: Player.hpp:14
Definition: Components.hpp:31