R-Type
1.0.1.0
Rewrite of the R-Type game with networking ability
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Public Member Functions | |
ParallaxLayer (std::string &name, std::shared_ptr< engine::Texture > &texture, float speed) | |
void | loop (size_t entity, float delta) |
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Base (const std::string &uniqueName) | |
size_t | getEntityId () |
const std::string & | getUniqueName () |
void | setEntityId (size_t entityId) |
void | setUniqueName (const std::string &uniqueName) |
Private Attributes | |
float | _speed |
Additional Inherited Members | |
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size_t | _entityId |
std::string | _uniqueName |