R-Type
1.0.1.0
Rewrite of the R-Type game with networking ability
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ParallaxLayer.hpp
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#ifndef R_TYPE_PARALLAXLAYER_HPP
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#define R_TYPE_PARALLAXLAYER_HPP
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#include "uranus/engine/Engine.hpp"
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class
ParallaxLayer
:
public
engine::Base
{
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public
:
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ParallaxLayer
(std::string &name, std::shared_ptr<engine::Texture> &texture,
float
speed);
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void
loop(
size_t
entity,
float
delta);
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private
:
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float
_speed;
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};
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#endif
//R_TYPE_PARALLAXLAYER_HPP
ParallaxLayer
Definition:
ParallaxLayer.hpp:7
engine::Base
Definition:
Base.hpp:15
client
include
ParallaxLayer.hpp
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