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| Bullet (const std::string &uniqueName, uranus::ecs::component::Position pos, std::shared_ptr< engine::Texture > &texture, std::uint32_t networkId=0, bool owned=false) |
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void | colliding (const size_t &entity, const size_t &entityCollidingWith) |
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void | handleKeyboard (size_t entity, const engine::Event event) |
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bool | isCanMove () const |
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void | loop (const size_t, float delta) |
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virtual void | move (size_t entity, float delta) |
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void | setCanMove (bool move) |
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| Base (const std::string &uniqueName) |
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size_t | getEntityId () |
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const std::string & | getUniqueName () |
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void | setEntityId (size_t entityId) |
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void | setUniqueName (const std::string &uniqueName) |
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bool | canMove |
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bool | networked |
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std::uint32_t | networkId |
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bool | sent |
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size_t | _entityId |
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std::string | _uniqueName |
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The documentation for this class was generated from the following files:
- /github/workspace/client/include/Bullet.hpp
- /github/workspace/client/src/Bullet.cpp