8#ifndef URANUS_BULLET_HPP
9#define URANUS_BULLET_HPP
11#include "uranus/engine/Engine.hpp"
17 virtual void move(
size_t entity,
float delta);
19 void colliding(
const size_t &entity,
const size_t &entityCollidingWith);
21 void loop(
const size_t,
float delta);
23 void handleKeyboard(
size_t entity,
const engine::Event event);
25 bool isCanMove()
const;
27 void setCanMove(
bool move);
32 std::uint32_t networkId;
Definition: Bullet.hpp:13
Definition: Components.hpp:31