Uranus  1.0.1.0
Uranus is a GameEngine written in C++
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uranus::ecs::component::Animation Struct Reference
Collaboration diagram for uranus::ecs::component::Animation:
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Data Fields

std::vector< component::AnimationDataanimations
 
std::function< void(const size_t entity, const std::string &animationName)> callback
 
int hFrame
 
int vFrame
 

Field Documentation

◆ animations

std::vector<component::AnimationData> uranus::ecs::component::Animation::animations

◆ callback

std::function<void(const size_t entity, const std::string &animationName)> uranus::ecs::component::Animation::callback

◆ hFrame

int uranus::ecs::component::Animation::hFrame

◆ vFrame

int uranus::ecs::component::Animation::vFrame

The documentation for this struct was generated from the following file: