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Uranus
1.0.1.0
Uranus is a GameEngine written in C++
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Data Fields | |
| std::vector< component::AnimationData > | animations |
| std::function< void(const size_t entity, const std::string &animationName)> | callback |
| int | hFrame |
| int | vFrame |
| std::vector<component::AnimationData> uranus::ecs::component::Animation::animations |
| std::function<void(const size_t entity, const std::string &animationName)> uranus::ecs::component::Animation::callback |
| int uranus::ecs::component::Animation::hFrame |
| int uranus::ecs::component::Animation::vFrame |