Uranus  1.0.1.0
Uranus is a GameEngine written in C++
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uranus::ecs::component::AnimationData Struct Reference
Collaboration diagram for uranus::ecs::component::AnimationData:
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Data Fields

engine::Clock clock
 
std::vector< component::FrameDataframes
 
bool isPlaying
 
float length
 
bool loop
 
std::string name
 

Field Documentation

◆ clock

engine::Clock uranus::ecs::component::AnimationData::clock

◆ frames

std::vector<component::FrameData> uranus::ecs::component::AnimationData::frames

◆ isPlaying

bool uranus::ecs::component::AnimationData::isPlaying

◆ length

float uranus::ecs::component::AnimationData::length

◆ loop

bool uranus::ecs::component::AnimationData::loop

◆ name

std::string uranus::ecs::component::AnimationData::name

The documentation for this struct was generated from the following file: