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Uranus
1.0.1.0
Uranus is a GameEngine written in C++
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Data Fields | |
| engine::Clock | clock |
| std::vector< component::FrameData > | frames |
| bool | isPlaying |
| float | length |
| bool | loop |
| std::string | name |
| engine::Clock uranus::ecs::component::AnimationData::clock |
| std::vector<component::FrameData> uranus::ecs::component::AnimationData::frames |
| bool uranus::ecs::component::AnimationData::isPlaying |
| float uranus::ecs::component::AnimationData::length |
| bool uranus::ecs::component::AnimationData::loop |
| std::string uranus::ecs::component::AnimationData::name |