Uranus
1.0.1.0
Uranus is a GameEngine written in C++
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Data Fields | |
engine::Clock | clock |
std::vector< component::FrameData > | frames |
bool | isPlaying |
float | length |
bool | loop |
std::string | name |
engine::Clock uranus::ecs::component::AnimationData::clock |
std::vector<component::FrameData> uranus::ecs::component::AnimationData::frames |
bool uranus::ecs::component::AnimationData::isPlaying |
float uranus::ecs::component::AnimationData::length |
bool uranus::ecs::component::AnimationData::loop |
std::string uranus::ecs::component::AnimationData::name |