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| Button (const std::string &uniqueName, uranus::ecs::component::Position pos, std::shared_ptr< engine::Texture > &texture, const std::function< void()> &callbackPressed) |
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void | handleKeyboard (size_t entity, const engine::Event event) |
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void | loop (size_t) |
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| Base (const std::string &uniqueName) |
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const std::string & | getUniqueName () |
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std::function< void()> | _callbackPressed |
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engine::Clock | _clockPressed |
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bool | _hover |
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bool | _pressed |
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size_t | _entityId |
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std::string | _uniqueName |
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The documentation for this class was generated from the following files:
- /github/workspace/include/game/ui/Button.hpp
- /github/workspace/src/game/ui/Button.cpp