Uranus  1.0.1.0
Uranus is a GameEngine written in C++
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engine::TextureManager Class Reference
Collaboration diagram for engine::TextureManager:
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Public Member Functions

void addTexture (const std::string &path, const std::string &name)
 
std::shared_ptr< engine::Texture > & getTextureByName (const std::string &textureName)
 

Private Attributes

std::vector< std::shared_ptr< engine::Texture > > _textures
 

The documentation for this class was generated from the following files: