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| Bonus (const std::string &uniqueName, uranus::ecs::component::Position pos, const std::string &textureName) |
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void | colliding (size_t entity, size_t entityCollidingWith) |
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virtual void | enable (Player &player)=0 |
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virtual void | loop (size_t entity)=0 |
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| Base (const std::string &uniqueName) |
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const std::string & | getUniqueName () |
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size_t | _entityId |
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std::string | _uniqueName |
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The documentation for this class was generated from the following files:
- /github/workspace/include/game/bonus/Bonus.hpp
- /github/workspace/src/game/bonus/Bonus.cpp