Uranus  1.0.1.0
Uranus is a GameEngine written in C++
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Player Class Reference
Inheritance diagram for Player:
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Collaboration diagram for Player:
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Public Member Functions

 Player (const std::string &uniqueName, std::shared_ptr< engine::Texture > &texture, const std::string &bulletTextureName)
 
void colliding (const size_t &entity, const size_t &entityCollidingWith)
 
void enableDoubleBullet ()
 
void move (size_t entity, const engine::Event event)
 
void shoot ()
 
- Public Member Functions inherited from engine::Base
 Base (const std::string &uniqueName)
 
const std::string & getUniqueName ()
 

Private Attributes

std::string _bulletTextureName
 
bool _doubleBullet
 

Additional Inherited Members

- Protected Attributes inherited from engine::Base
size_t _entityId
 
std::string _uniqueName
 

The documentation for this class was generated from the following files: