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| Player (const std::string &uniqueName, std::shared_ptr< engine::Texture > &texture, const std::string &bulletTextureName) |
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void | colliding (const size_t &entity, const size_t &entityCollidingWith) |
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void | enableDoubleBullet () |
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void | move (size_t entity, const engine::Event event) |
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void | shoot () |
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| Base (const std::string &uniqueName) |
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const std::string & | getUniqueName () |
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std::string | _bulletTextureName |
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bool | _doubleBullet |
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size_t | _entityId |
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std::string | _uniqueName |
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The documentation for this class was generated from the following files:
- /github/workspace/include/game/Player.hpp
- /github/workspace/src/game/Player.cpp