| Uranus
    1.0.1.0
    Uranus is a GameEngine written in C++ | 
| Public Member Functions | |
| BulletEnemy (const std::string &uniqueName, uranus::ecs::component::Position pos, std::shared_ptr< engine::Texture > &texture) | |
| void | move (size_t entity) override | 
|  Public Member Functions inherited from Bullet | |
| Bullet (const std::string &uniqueName, uranus::ecs::component::Position pos, std::shared_ptr< engine::Texture > &texture) | |
| void | colliding (const size_t &entity, const size_t &entityCollidingWith) | 
| void | handleKeyboard (size_t entity, const engine::Event event) | 
| void | loop (const size_t) | 
| virtual void | move (size_t entity) | 
|  Public Member Functions inherited from engine::Base | |
| Base (const std::string &uniqueName) | |
| const std::string & | getUniqueName () | 
| Additional Inherited Members | |
|  Protected Attributes inherited from Bullet | |
| bool | _canMove | 
|  Protected Attributes inherited from engine::Base | |
| size_t | _entityId | 
| std::string | _uniqueName | 
| 
 | overridevirtual | 
Reimplemented from Bullet.