R-Type  1.0.1.0
Rewrite of the R-Type game with networking ability
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engine::SceneManager Class Reference
Collaboration diagram for engine::SceneManager:
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Public Member Functions

void addScene (const std::shared_ptr< engine::Scene > &newScene)
 
void changeScene (const std::string &sceneToSwitch)
 
const std::shared_ptr< engine::Scene > & getActualScene () const
 
void switchScene ()
 

Private Attributes

std::shared_ptr< engine::Scene_actualScene
 
std::vector< std::shared_ptr< engine::Scene > > _scenes
 
std::string _sceneToSwitch
 

The documentation for this class was generated from the following files: