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R-Type
1.0.1.0
Rewrite of the R-Type game with networking ability
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Public Member Functions | |
| void | addScene (const std::shared_ptr< engine::Scene > &newScene) |
| void | changeScene (const std::string &sceneToSwitch) |
| const std::shared_ptr< engine::Scene > & | getActualScene () const |
| void | switchScene () |
Private Attributes | |
| std::shared_ptr< engine::Scene > | _actualScene |
| std::vector< std::shared_ptr< engine::Scene > > | _scenes |
| std::string | _sceneToSwitch |