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| EnemyShooter (const std::string &uniqueName, uranus::ecs::component::Position pos, std::shared_ptr< engine::Texture > &texture) |
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void | loop (size_t entity, float delta) override |
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| Enemy (const std::string &uniqueName, uranus::ecs::component::Position pos, std::shared_ptr< engine::Texture > &texture) |
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void | animationCallback (size_t entity, const std::string &animationName) |
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virtual void | colliding (const size_t &entity, const size_t &entityCollidingWith) |
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void | getDamage (size_t entity, int damage) override |
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virtual void | loop (size_t, float delta) |
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| Base (const std::string &uniqueName) |
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size_t | getEntityId () |
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const std::string & | getUniqueName () |
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void | setEntityId (size_t entityId) |
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void | setUniqueName (const std::string &uniqueName) |
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virtual void | getDamage (size_t entity, int damage)=0 |
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size_t | _entityId |
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std::string | _uniqueName |
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int | _health |
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◆ loop()
void EnemyShooter::loop |
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size_t |
entity, |
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float |
delta |
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) |
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overridevirtual |
Reimplemented from Enemy.
The documentation for this class was generated from the following files:
- /github/workspace/client/include/EnemyShooter.hpp
- /github/workspace/client/src/EnemyShooter.cpp