R-Type  1.0.1.0
Rewrite of the R-Type game with networking ability
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ImGuiSettingsHandler Struct Reference

Data Fields

void(* ApplyAllFn )(ImGuiContext *ctx, ImGuiSettingsHandler *handler)
 
void(* ClearAllFn )(ImGuiContext *ctx, ImGuiSettingsHandler *handler)
 
void(* ReadInitFn )(ImGuiContext *ctx, ImGuiSettingsHandler *handler)
 
void(* ReadLineFn )(ImGuiContext *ctx, ImGuiSettingsHandler *handler, void *entry, const char *line)
 
void *(* ReadOpenFn )(ImGuiContext *ctx, ImGuiSettingsHandler *handler, const char *name)
 
ImGuiID TypeHash
 
const char * TypeName
 
void * UserData
 
void(* WriteAllFn )(ImGuiContext *ctx, ImGuiSettingsHandler *handler, ImGuiTextBuffer *out_buf)
 

The documentation for this struct was generated from the following file: