R-Type
1.0.1.0
Rewrite of the R-Type game with networking ability
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Data Fields | |
void(* | ApplyAllFn )(ImGuiContext *ctx, ImGuiSettingsHandler *handler) |
void(* | ClearAllFn )(ImGuiContext *ctx, ImGuiSettingsHandler *handler) |
void(* | ReadInitFn )(ImGuiContext *ctx, ImGuiSettingsHandler *handler) |
void(* | ReadLineFn )(ImGuiContext *ctx, ImGuiSettingsHandler *handler, void *entry, const char *line) |
void *(* | ReadOpenFn )(ImGuiContext *ctx, ImGuiSettingsHandler *handler, const char *name) |
ImGuiID | TypeHash |
const char * | TypeName |
void * | UserData |
void(* | WriteAllFn )(ImGuiContext *ctx, ImGuiSettingsHandler *handler, ImGuiTextBuffer *out_buf) |