R-Type  1.0.1.0
Rewrite of the R-Type game with networking ability
Loading...
Searching...
No Matches
ImGuiInputTextState Struct Reference
Collaboration diagram for ImGuiInputTextState:
[legend]

Public Member Functions

 ImGuiInputTextState (ImGuiContext *ctx)
 
void ClearFreeMemory ()
 
void ClearSelection ()
 
void ClearText ()
 
void CursorAnimReset ()
 
void CursorClamp ()
 
int GetCursorPos () const
 
int GetRedoAvailCount () const
 
int GetSelectionEnd () const
 
int GetSelectionStart () const
 
int GetUndoAvailCount () const
 
bool HasSelection () const
 
void OnKeyPressed (int key)
 
void SelectAll ()
 

Data Fields

int BufCapacityA
 
ImGuiContextCtx
 
int CurLenA
 
int CurLenW
 
float CursorAnim
 
bool CursorFollow
 
bool Edited
 
ImGuiInputTextFlags Flags
 
ImGuiID ID
 
ImVector< char > InitialTextA
 
float ScrollX
 
bool SelectedAllMouseLock
 
ImStb::STB_TexteditState Stb
 
ImVector< char > TextA
 
bool TextAIsValid
 
ImVector< ImWchar > TextW
 

The documentation for this struct was generated from the following files: