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R-Type
1.0.1.0
Rewrite of the R-Type game with networking ability
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Namespace containing all the ECS related classes. More...
Namespaces | |
| namespace | component |
| Namespace containing all the base components. | |
Data Structures | |
| class | Entity |
| Entity class, used to identify entities. More... | |
| class | Registry |
| Registry class, used to store and manage entities and their components. More... | |
| class | SparseArray |
| SparseArray class, used to store components in a sparse way. More... | |
| class | View |
| A view is a way to iterate over a set of entities that have a specific set of components. More... | |
Enumerations | |
| enum | LayerMask { PLAYER = 0 , PLAYER_BULLET , ENEMY , ENEMY_BULLET , BONUS , BUTTON , LAYER_MASK_SIZE } |
Namespace containing all the ECS related classes.