R-Type  1.0.1.0
Rewrite of the R-Type game with networking ability
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engine::TextureManager Class Reference
Collaboration diagram for engine::TextureManager:
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Public Member Functions

void addTexture (const std::string &path, const std::string &name)
 
std::shared_ptr< engine::Texture > & getTextureByName (const std::string &textureName)
 
std::vector< std::shared_ptr< engine::Texture > > & getTextures ()
 
const std::vector< std::shared_ptr< engine::Texture > > & getTextures () const
 

Private Attributes

std::vector< std::shared_ptr< engine::Texture > > _textures
 

The documentation for this class was generated from the following files: