|
R-Type
1.0.1.0
Rewrite of the R-Type game with networking ability
|
All packets used in the project. More...
#include "packets/tcp/client/C2SPlayerHandshake.hpp"#include "packets/tcp/server/S2CPlayerAuthentified.hpp"#include "packets/tcp/server/S2CPlayerScore.hpp"#include "packets/udp/client/C2SClientConnect.hpp"#include "packets/udp/client/C2SClientMove.hpp"#include "packets/udp/client/C2SPlayerPrepareShoot.hpp"#include "packets/udp/client/C2SPlayerReady.hpp"#include "packets/udp/client/C2SPlayerShoot.hpp"#include "packets/udp/client/C2SKillEntity.hpp"#include "packets/udp/client/C2SKillPlayer.hpp"#include "packets/udp/client/C2SSceneLoaded.hpp"#include "packets/tcp/client/C2SClientDisconnecting.hpp"#include "packets/udp/server/S2CClientConnected.hpp"#include "packets/udp/server/S2CEntityMove.hpp"#include "packets/udp/server/S2CEntitySpawn.hpp"#include "packets/udp/server/S2CGameStarted.hpp"#include "packets/udp/server/S2CPlayerChargingBullet.hpp"#include "packets/udp/server/S2CPlayerMove.hpp"#include "packets/udp/server/S2CPlayerShootBullet.hpp"#include "packets/udp/server/S2CRemoveEntity.hpp"#include "packets/udp/server/S2CRemovePlayer.hpp"#include "packets/udp/server/S2CSpawnBullet.hpp"#include "packets/udp/server/S2CSpawnPlayer.hpp"#include "packets/udp/server/S2CSyncPlayer.hpp"Go to the source code of this file.
Data Structures | |
| class | rtype::network::packet::RegisterPacket |
All packets used in the project.