R-Type  1.0.1.0
Rewrite of the R-Type game with networking ability
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Packets.hpp File Reference

All packets used in the project. More...

#include "packets/tcp/client/C2SPlayerHandshake.hpp"
#include "packets/tcp/server/S2CPlayerAuthentified.hpp"
#include "packets/tcp/server/S2CPlayerScore.hpp"
#include "packets/udp/client/C2SClientConnect.hpp"
#include "packets/udp/client/C2SClientMove.hpp"
#include "packets/udp/client/C2SPlayerPrepareShoot.hpp"
#include "packets/udp/client/C2SPlayerReady.hpp"
#include "packets/udp/client/C2SPlayerShoot.hpp"
#include "packets/udp/client/C2SKillEntity.hpp"
#include "packets/udp/client/C2SKillPlayer.hpp"
#include "packets/udp/client/C2SSceneLoaded.hpp"
#include "packets/tcp/client/C2SClientDisconnecting.hpp"
#include "packets/udp/server/S2CClientConnected.hpp"
#include "packets/udp/server/S2CEntityMove.hpp"
#include "packets/udp/server/S2CEntitySpawn.hpp"
#include "packets/udp/server/S2CGameStarted.hpp"
#include "packets/udp/server/S2CPlayerChargingBullet.hpp"
#include "packets/udp/server/S2CPlayerMove.hpp"
#include "packets/udp/server/S2CPlayerShootBullet.hpp"
#include "packets/udp/server/S2CRemoveEntity.hpp"
#include "packets/udp/server/S2CRemovePlayer.hpp"
#include "packets/udp/server/S2CSpawnBullet.hpp"
#include "packets/udp/server/S2CSpawnPlayer.hpp"
#include "packets/udp/server/S2CSyncPlayer.hpp"
Include dependency graph for Packets.hpp:
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Go to the source code of this file.

Data Structures

class  rtype::network::packet::RegisterPacket
 

Detailed Description

All packets used in the project.