8#ifndef URANUS_ENEMY_HPP
9#define URANUS_ENEMY_HPP
11#include "uranus/engine/Engine.hpp"
12#include "Damaging.hpp"
18 virtual void loop(
size_t,
float delta);
20 void animationCallback(
size_t entity,
const std::string &animationName);
22 virtual void colliding(
const size_t &entity,
const size_t &entityCollidingWith);
24 void getDamage(
size_t entity,
int damage)
override;
Definition: Damaging.hpp:11
Definition: Components.hpp:31