|
Raylib C++
1.0.0
Encapsulates the raylib library
|
This is the complete list of members for raylib::helper::Collision3dHelper, including all inherited members.
| checkCollisionBoxes(const BoundingBox &box1, const BoundingBox &box2) | raylib::helper::Collision3dHelper | static |
| checkCollisionBoxSphere(const BoundingBox &box, const Vector3f ¢er, const float &radius) | raylib::helper::Collision3dHelper | static |
| checkCollisionSpheres(const Vector3f ¢er1, const float &radius1, const Vector3f ¢er2, const float &radius2) | raylib::helper::Collision3dHelper | static |
| getRayCollisionBox(const Ray &ray, const BoundingBox &box) | raylib::helper::Collision3dHelper | static |
| getRayCollisionMesh(const Ray &ray, const model::RlMesh &mesh, const Matrix &transform) | raylib::helper::Collision3dHelper | static |
| getRayCollisionModel(const Ray &ray, const model::RlModel &model) | raylib::helper::Collision3dHelper | static |
| getRayCollisionQuad(const Ray &ray, const Vector3f &p1, const Vector3f &p2, const Vector3f &p3, const Vector3f &p4) | raylib::helper::Collision3dHelper | static |
| getRayCollisionSphere(const Ray &ray, const Vector3f ¢er, const float &radius) | raylib::helper::Collision3dHelper | static |
| getRayCollisionTriangle(const Ray &ray, const Vector3f &p1, const Vector3f &p2, const Vector3f &p3) | raylib::helper::Collision3dHelper | static |
1.8.17