8#ifndef URANUS_BULLET_HPP
9#define URANUS_BULLET_HPP
11#include "uranus/engine/Engine.hpp"
17 virtual void move(
size_t entity);
19 void colliding(
const size_t &entity,
const size_t &entityCollidingWith);
21 void loop(
const size_t);
23 void handleKeyboard(
size_t entity,
const engine::Event event);
Definition: Bullet.hpp:13
Definition: Components.hpp:22