8#ifndef R_TYPE_BOSS1_HPP
9#define R_TYPE_BOSS1_HPP
17 void loop(
size_t entity,
float delta);
19 void colliding(
const size_t &entity,
const size_t &entityCollidingWith);
21 void animationCallback(
size_t entity,
const std::string &animationName);
Definition: Components.hpp:31